duration

November 2017

Role

Everything

Tools

Unity (built-in renderer)

HIGHLIGHTS

  • MIDI Controller input to control visuals (using Keijiro’s MIDI Jack)

  • Audio reactivity using audio line-in - calculates audio amplitude novelty to drive particle system forces

  • Custom GPU accelerated particle system using C# and HLSL shaders

ABOUT

Force is a VJ system I created in Unity. The concept is to control a swirling ball of energy and geometry that pulsates to the audio being passed through mic input. It was created initially for a 5 hour long VJ set I was hired to do for a recurring club event in Seattle called Night Shift.

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