duration
November 2017
Role
Everything
Tools
Unity (built-in renderer)
HIGHLIGHTS
MIDI Controller input to control visuals (using Keijiro’s MIDI Jack)
Audio reactivity using audio line-in - calculates audio amplitude novelty to drive particle system forces
Custom GPU accelerated particle system using C# and HLSL shaders
ABOUT
Force is a VJ system I created in Unity. The concept is to control a swirling ball of energy and geometry that pulsates to the audio being passed through mic input. It was created initially for a 5 hour long VJ set I was hired to do for a recurring club event in Seattle called Night Shift.